The World of Ravenloft 5. A DM can use these rules to ensure that her players will never know exactly what to expect from their foes. DM's Guild; Events. Curse of Strahd Return to Ravenloft. The tarokka deck is a powerful tool for both Madam Eva and for Dungeon Masters running Curse.
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Ravenloft is defined primarily by Strahd's madness, and over the editions, that's taken various forms -- from simple insane-king-in-the-castle tropes, to Ravenloft being an inescapable, shadowy demi-plane where villains from all the worlds go when they fail. Innistrad, meanwhile, is defined primarily by the humans' struggle against various monsters, particularly vampires (although in the most recent set, angels have become the threat). Innistrad also features a central vampire, the planeswalker Sorin Markov, but Sorin is often gone from Innistrad. More of an absentee landlord than a crazy ruler. An adventure in Ravenloft should feel like you're trapped by the capricious whims of a single, terrifyingly powerful madman. An adventure in Innistrad should feel like a breathless journey through a variety of gothic tropes, IMO. Two slightly different takes on the same genre.